Making a Simple Platformer With Godot

Let's talk about GoDot tilemaps. Have you ever played a 2D platformer or Metroidvania and wanted to know how it is made? Maybe you are already making one. I'm back for another insight into the cryptic, enigmatic, secretive, open-source world of indie game development. Tongue-in-cheek there. But I am reaching out to you devs out there to talk about some very useful primary knowledge in GoDot TileMaps!

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The Colorful Art is Must-See in the Visual Novel //TODO: Today

//TODO: today is a visual novel and dating sim. You'll follow the main character through a crisis involving life direction in the context of paying rent, becoming an artist, working in a bookstore, dating, and the help of a cute but invasive artificial intelligence named Joyce. The game takes advantage of bright pastel colors and hand-drawn art. It conveys a message of getting out of a rut as an adult and using a motivation to solve life's problems. The gameplay is a few hours and very interesting.

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Clocker is A Complex New Puzzle Indie on Nintendo Switch

I just saw Clocker released on Nintendo eShop this morning for a reasonable $3, so I snatched it up and gave it a go. These Switch games are kind of hard to predict sometime, but you have to pay your portion for the privilege once in a while. I do not really know what the origins of this game are. It was listed under Indie in eshop, with no publisher info. A little research revealed that the developer Wild Kid Games, published this through a studio called Indienova in China. Are there indie studios in China? I have wondered this a few times. I really don’t know much about it, but if there are that’s pretty cool.

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