Alright, folks, I am compelled to write about this. Last night I posted a video of a game on itch.io called Soul Delivery. Yes, it is true, the graphics in this game are so stunning, it's enough to short circuit. Though, until now, I've never even heard of it. I don't know who the dev is, and I don't know anything more than what's covered on the itch.io page. But, since there's a demand on this, let's just take a look at it right now, and I'll polish this up later once I've had a little more time with it.
Blake is an interesting new visual novel from LegendOri Productions about a complacent computer programmer turned vigilante in a futuristic cyberpunk city. The primary scenario within the game involves a new technology that can make somebody totally anonymous. Even amongst the modern people-tracking computers of its era, a criminal of heinous description is leaving a fatal trace and incidentally has decided to start toying with Blake's sanity.
"Onirism" is a good example of another game where French indie dev teams are making games potent in fun and translates to a wide audience. This goes beyond exaggeration and is an interesting subject to me, but one which I don't know a lot about. Regardless, I committed to this game, so I'll take you through a brief but satisfactory run down of the world of Onirism. Additionally, the game recently received a major update and has a ton of new content. Let's go!!
Welcome back to another article in my how-to series for gamers and game makers. Today I’ll be talking about making a dialogue blip sound effect in Tyranobuilder free! Sometimes known as dialogue blip. You might be able to use this in Ren’Py or VN Maker, or even other dev projects. Tyranobuilder is where I’ve staked my claim though right now. The sound effect is universally compatible though, just change the part where you actually implement to the protocol for whatever tool you are using. Okay, let’s get started.
"Sable" is a very promising story-rich open world game with lots of punch in the aesthetics and some very captivating design qualities. Most noticeably, is the 2D illustration in a 3D environment, but also the story. Gamers will feel like they are flipping through a really high-quality graphic novel that has come to life on whatever system they're using to play it on.
Beacon Pines is a visual novel, but really it qualifies with a new level of cozy interaction and fathoms deep optimistic complexity to its characters. The basic structure of the story relies on an interesting "plot device" made of... well, plot devices! You start in a storybook tale of a young fawn, though I'd say that's up for interpretation, named Luka at his grandmother's. Through exploration and experimentation and interacting with those around you can acquire something known as "charms." Charms help change the course of the story. You may need to go back and forth to test what works…
Spikes, saws, laser beams, the whole works. There are also springing platforms, stomp areas, and wall edges that you can grip to pretty well with some slight entropy, but that's no problem as you can also climb the walls before you leap to the other side. If you're not familiar with this type of game, timing is everything. Timing is everything in Kick Bot. Oh yeah, the reason it's called "Kick Bot?" ... A robot with a giant boot kicks you through the roof when you complete a level. Hey, why not?
Indie Game Collective. I was curious about Glyph, primarily because of the smooth and colorful graphics, pretty apparently Egyptian theme, and also because, while I don't excel at puzzle platformers, I am getting better. And naturally, I just wanted to test my skills at what seems to be an extremely feature-rich game. I made it peacefully through quite a bit of the intro in the recorded gameplay and learned enough to tell you about this interesting game. Take to the ground or sky, and propel into this post.