Great indie game reviews.
Finally, my love of tile board games like Carcassonne has been revived. But it's completely different mind you. Carto is a tile-placement puzzle released to much praise last year. My first impressions were very positive, but I set them aside…
Mysterious backstory, cosmic balance, ancestral duty. Stop me if you've heard this one before. Heavy topics, yes, but not to worry. This game is poetry, and these types of themes are in the prequel OPUS: The Day We Found Earth.…
This one in particular is about a young boy who rescues an injured bird in the forest near his school. More specifically, he fends off a badger which tries to catch the bird in a forest clearing. The rest of the story flows organically from this incident and it is the primary purpose of the narrative.
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I think I recently made a comment that, as I get older, the more I make the heartbreaking conclusion that mankind will never explore the galaxy due to physics and entropy. What a bummer. What if we had explored it though? And what if we went so far that we couldn't find our way back. That's what's going on in OPUS: The Day We Found Earth.
The idea of this game is you basically start a journey in an unknown path as a quiet beggar. You soon learn that you possess the powers of a god. Clouds are shifted, vessels are filled, and the beat goes on. Players have described this game as having an emotional impact on them. I can relate. The Beggar’s Ride has some cool storytelling choices that give you some context for why this is happening. It’s also something I notice that “quality” games tend to utilize, since it gives you a reason to keep playing. This is a good move, because it’s honestly a little random otherwise. Not that I’m complaining, but I’m really grateful the narrator and gorgeous info blurbs around the edges of the platform.
This one’s a real treat. In my quest to document cheap games that are high quality, I am here to showcase today’s PC Game titled “Chronology.” Once again, I snagged this title from Steam for a meager $0.49. Booyah! When you start playing new games all the time, you start to notice themes and design aspects from the description. So I can pretty much guess what I’m in for and/or if the game is worth a purchase click.
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Hey, when you say “roll around a dumpling-eating cat,” do you mean that literally?You do? Really? Okay, I’m in. Play The Big Journey and roll around a cat, who should be named Alpuss Dumplingdore (do not deny what a perfect name that would be.) Alright, alright. There’s nothing that bizarre about this game. Firstly, The Big Journey is unique, however, once you jump in, it’s pretty fleshed out. Secondly, despite the weird concept, it’s highly rewarding. Finally, I think we’re all a little bit used to those by now, us gamers, aren’t we? So, next up, let’s play!
You're an adventurous protagonist named Beatrix who has settled down on her uncle's ranch on an alien planet where the landscape is occupied by canyons of shiny cute blobs of a variety of species and value. Also some chickens. Which...…
Going Under: The stylistic, colorful, satirical beat ’em up from Aggrocrab Games. Here we go again. I am officially hooked on Going Under. Snagging it quickly on release day, I have some observations on what this is all about, and I like it. Mainly that it looks great and is very tongue-in-cheek hilarious in addressing some very thematic cultural themes in business.