Forgotten Fields is an indie-developed story-rich interactive game by Frostwood Interactive. It is about a young Indian author seeking inspiration for his next book in the midst of a major family transition at his childhood home.
The character, Siddharth, visits home which at first seems a distraction but may help him re-think his writing completely. The game design is aesthetically pleasing low-poly 3D modeling combined with interactive puzzles and visual novel-style dialogue. It was recently released on Steam and is available to download.
Searching Deeper in Forgotten Fields






The game Forgotten Fields was recommended to me since I am now famous for being obsessed with narrative-story games. It should be no secret since I’ve long identified as a creative writer in my fiction and non-fiction even before this blog. That said, it really is a good match for my taste.
I have definitely been amazed by all concepts of philosophical, spiritual, domestic, and religious since always. As this story is absolutely this, I enjoyed what I saw here. I always review demos where I can, because right now I do this for free, and this may either lead you to the demo, the purchase or simply to share my thoughts.
To Be a Writer
I really enjoyed the color palette Forgotten Fields took place in, and for the sake of creativity, that palette is illuminated in the setting, story, and characters themselves. The game evolves into layers of exposure in the beginning. Start off within your room, a dark poorly lit bachelor pad, and honestly, probably the biggest hindrance of all for our protagonist, Siddharth’s, creativity. A friend comes over, a letter is received, and next, you’re in your neighborhood prepping your bike for travel amongst neighbors.
The theme of this game is writing. This main character is a writer named Siddharth. Siddharth makes his choices based on the struggles of his life as a writer. If you do not relate to this, that is okay. I really want to acknowledge it though, because the storytelling cues in the intro are not in any way cliche. I actually took some of the dialogue to think about my own writing and go, “oh yeah, I’ve been there.”
Also, I really related to the existential opening of this story in a personally symbolic reflection. I have generally been quick to reference certain philosophical themes that are present in this. And I dare say there are a lot of them. This, to me, is actually an indication of self-aware intention in creative work. It certainly doesn’t work in all settings, but there are some games where the lotus is in bloom.
I do not think it is necessary to describe too much that is going on here, but I wanted to give a quick gist of the game on this one. If you enjoy story-rich games or visual novels, it’s here and it is mindful. This is an intelligent game and wishes the developers well.
Plenty Pleasantries
If you’d like to see for yourself, you can find the demo on Steam for now, although there is also a sale on the full version for a little while longer at the moment. I will provide the link below. There is also a website up for this game here.
Thank you for reading MrDavePizza.com. I review all kinds of games, but I’m a sucker for visual novels and story-rich games which you can find side to side with other indie titles on my site like this one. Feel free to look around and read as much as you like! It’s free.