Making a Simple Platformer With Godot

Let's talk about GoDot tilemaps. Have you ever played a 2D platformer or Metroidvania and wanted to know how it is made? Maybe you are already making one. I'm back for another insight into the cryptic, enigmatic, secretive, open-source world of indie game development. Tongue-in-cheek there. But I am reaching out to you devs out there to talk about some very useful primary knowledge in GoDot TileMaps!

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Loco Motive is Coming to Nintendo Switch

Loco Motive is a standard Clue/family drama set in 1939 aboard a train in Switzerland. The conflict is a very classic trope, a tried and true one. Like all mysteries, just being in the genre usually checks all the switches into place for creating all the elements of an effective plot and engaging the audience.

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