Making a Simple Platformer With Godot

Let's talk about GoDot tilemaps. Have you ever played a 2D platformer or Metroidvania and wanted to know how it is made? Maybe you are already making one. I'm back for another insight into the cryptic, enigmatic, secretive, open-source world of indie game development. Tongue-in-cheek there. But I am reaching out to you devs out there to talk about some very useful primary knowledge in GoDot TileMaps!

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Dark Dragonkin is A Little, Simple Indie I Played

Dark Dragonkin is an indie dev project from Twintertainment that is a top-down pixelized fantasy RPG/dungeon-crawler. Players control multiple characters in a group to make them work together to defeat enemies and advance the story. This game is still deep in the dev process with a potential audience of RPG fans and general indie gamers. It feels very attended to as a solo dev project though, and the potential to scale abilities and environments into a fully fleshed world is entirely real. So, I sat down with Dark Dragonkin and played through the first level. I recommend if you test the demo for this you realize how far the developers have come in working on basic mechanics and themes. I thought it was pretty cool, so let's talk about it.

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Knights and Bikes is the Best Game About Adventure & Imagination

I knew when I read the description of Knights and Bikes on the Nintendo eShop page, and the bounty of awards adorning it, that this was probably going to be pretty cool. It explores some great themes like imagination, curiosity, and adventure. Also, it’s about finding those adventures in a place you don’t need to journey far to find.

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