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T-Minus 30 is a Chilling but Unique New Indie

T-Minus 30 is a top-down city sim, with an apocalyptic twist, and a rather casual, no, ultra-casual gameplay style. I know some are great fans in the apocalyptic genre, and I definitely have been before, so I was actually very surprised at the relaxing aspects of this survival sim. T-Minus 30 took care of my personal checklist for a casual game so easily that I felt essentially at peace as I played it. With a 30 minute gameplay under my belt, I have my impressions on this ultimate quick sim indie. And yes, T-Minus 30 is 30 minutes, the length of time you have to build a space fleet of survivors before well, you know. Let's get started on the review.
Blake is a Colorful Grit Filled Cyberpunk Visual Novel

Blake is a Colorful Grit Filled Cyberpunk Visual Novel

Blake is an interesting new visual novel from LegendOri Productions about a complacent computer programmer turned vigilante in a futuristic cyberpunk city. The primary scenario within the game involves a new technology that can make somebody totally anonymous. Even amongst the modern people-tracking computers of its era, a criminal of heinous description is leaving a fatal trace and incidentally has decided to start toying with Blake's sanity.
Onirism Logo

Onirism is A Colorful Dream & Nightmare World

"Onirism" is a good example of another game where French indie dev teams are making games potent in fun and translates to a wide audience. This goes beyond exaggeration and is an interesting subject to me, but one which I don't know a lot about. Regardless, I committed to this game, so I'll take you through a brief but satisfactory run down of the world of Onirism. Additionally, the game recently received a major update and has a ton of new content. Let's go!!
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Making a Simple Platformer With Godot

Let's talk about GoDot tilemaps. Have you ever played a 2D platformer or Metroidvania and wanted to know how it is made? Maybe you are already making one. I'm back for another insight into the cryptic, enigmatic, secretive, open-source world of indie game development. Tongue-in-cheek there. But I am reaching out to you devs out there to talk about some very useful primary knowledge in GoDot TileMaps!
Visual Novel Blip Dialogue

Make Dialogue Sound Effects With Tyranobuilder

Welcome back to another article in my how-to series for gamers and game makers. Today I’ll be talking about making a dialogue blip sound effect in Tyranobuilder free! Sometimes known as dialogue blip. You might be able to use this in Ren’Py or VN Maker, or even other dev projects. Tyranobuilder is where I’ve staked my claim though right now. The sound effect is universally compatible though, just change the part where you actually implement to the protocol for whatever tool you are using. Okay, let’s get started.
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Sable – This is a Strange Game But Freaking Beautiful

"Sable" is a very promising story-rich open world game with lots of punch in the aesthetics and some very captivating design qualities. Most noticeably, is the 2D illustration in a 3D environment, but also the story. Gamers will feel like they are flipping through a really high-quality graphic novel that has come to life on whatever system they're using to play it on.
Visual Novel Background Creation Can Be Easy and Free

Visual Novel Background Creation Can Be Easy and Free

Welcome, inspired readers, writers, and ambitious game devs to a new tutorial to assist in your personal game dev projects and how to make free visual novel background images at no cost. I've been truly inspired by how many people visited my character generator tutorial, that I'm back for another. I mostly cover indie game highlights with several visual novel reviews. But I am also developing a visual novel in Tyranobuilder, which you can find here. I have taught myself how to try many different techniques in creating background art for visual novels.
Beacon Pines is Finally Out Now and It’s Astonishing

Beacon Pines is Finally Out Now and It’s Astonishing

Beacon Pines is a visual novel, but really it qualifies with a new level of cozy interaction and fathoms deep optimistic complexity to its characters. The basic structure of the story relies on an interesting "plot device" made of... well, plot devices! You start in a storybook tale of a young fawn, though I'd say that's up for interpretation, named Luka at his grandmother's. Through exploration and experimentation and interacting with those around you can acquire something known as "charms." Charms help change the course of the story. You may need to go back and forth to test what works and what doesn't, but with each charm, comes some new element that alters everything. Hold on to your BOOK straps, we're going in.