Onirism is A Colorful Dream & Nightmare World

"Onirism" is a good example of another game where French indie dev teams are making games potent in fun and translates to a wide audience. This goes beyond exaggeration and is an interesting subject to me, but one which I don't know a lot about. Regardless, I committed to this game, so I'll take you through a brief but satisfactory run down of the world of Onirism. Additionally, the game recently received a major update and has a ton of new content. Let's go!!

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Making a Simple Platformer With Godot

Let's talk about GoDot tilemaps. Have you ever played a 2D platformer or Metroidvania and wanted to know how it is made? Maybe you are already making one. I'm back for another insight into the cryptic, enigmatic, secretive, open-source world of indie game development. Tongue-in-cheek there. But I am reaching out to you devs out there to talk about some very useful primary knowledge in GoDot TileMaps!

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Make Dialogue Sound Effects With Tyranobuilder

Welcome back to another article in my how-to series for gamers and game makers. Today I’ll be talking about making a dialogue blip sound effect in Tyranobuilder free! Sometimes known as dialogue blip. You might be able to use this in Ren’Py or VN Maker, or even other dev projects. Tyranobuilder is where I’ve staked my claim though right now. The sound effect is universally compatible though, just change the part where you actually implement to the protocol for whatever tool you are using. Okay, let’s get started.

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Sable – This is a Strange Game But Freaking Beautiful

"Sable" is a very promising story-rich open world game with lots of punch in the aesthetics and some very captivating design qualities. Most noticeably, is the 2D illustration in a 3D environment, but also the story. Gamers will feel like they are flipping through a really high-quality graphic novel that has come to life on whatever system they're using to play it on.

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Visual Novel Background Creation Can Be Easy and Free

Welcome, inspired readers, writers, and ambitious game devs to a new tutorial to assist in your personal game dev projects and how to make free visual novel background images at no cost. I've been truly inspired by how many people visited my character generator tutorial, that I'm back for another. I mostly cover indie game highlights with several visual novel reviews. But I am also developing a visual novel in Tyranobuilder, which you can find here. I have taught myself how to try many different techniques in creating background art for visual novels.

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Beacon Pines is Finally Out Now and It’s Astonishing

Beacon Pines is a visual novel, but really it qualifies with a new level of cozy interaction and fathoms deep optimistic complexity to its characters. The basic structure of the story relies on an interesting "plot device" made of... well, plot devices! You start in a storybook tale of a young fawn, though I'd say that's up for interpretation, named Luka at his grandmother's. Through exploration and experimentation and interacting with those around you can acquire something known as "charms." Charms help change the course of the story. You may need to go back and forth to test what works and what doesn't, but with each charm, comes some new element that alters everything. Hold on to your BOOK straps, we're going in.

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OPUS: Echo of Starsong is a New Staggering & Attractive Game

"OPUS Echo of Starsong" is a narrative sci-fi drama taking place in the far reaches of lawless space, created by SIGONO, the developer of the OPUS series. I covered the previous two OPUS games in the series last year, and they were very popular, accounting for a ton of traffic on my site! I also thoroughly enjoyed them. So, when I started off today learning that I would have an opportunity to cover the third OPUS game in the series, OPUS Echo of Starsong, which was just released on September 1st, I was super excited! This series has so much to offer in interpersonal character development, art design, and dramatic storytelling. It is no wonder fans love OPUS. So let's get started.

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Why I Literally Want to Be James Halliday From Ready Player One

"James Halliday, he was like a god." This is not a review, showcase, or anything, but it is a narrative I feel like rolling with. This topic entered my mind a long time ago when I first saw the film version of Ready Player One, and then later when I read the book. Then when I surrendered the dream in Ready Player Two (it's an acquired taste, no dismissiveness or negativity here!) Ever since... well, ever... ever since I can even remember, I've been compulsively enamored with the idea of digital realities--virtual reality, cyberspace, the Matrix, the Oasis, the Grid, Metaverse, what have you. The thing about the fictional character James Halliday is he made it all seem kind of obtainable. Welcome to virtual pizzality. Read on, should you wish to obtain the egg...

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Kraken Academy – Why Am I in Love With Broccoli Girl?

Kraken Academy has been on my mind since I first eyed a trailer of it some months ago. "I have to play that one," came to mind. Many of you are probably familiar with my love of visual novels. And in this case, I'm working with a combination of visual novel and interactive fiction characteristics--an all-things-aside awesome and hilarious game. Explore the bizarre introduction to Kraken Academy with me, and I'll explain why you might start loving visual novels after all and why you should continue to if you already do. LET'S GO!!!

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Kick Bot is a Fast Paced Platformer That Has a Terrific Demo

Spikes, saws, laser beams, the whole works. There are also springing platforms, stomp areas, and wall edges that you can grip to pretty well with some slight entropy, but that's no problem as you can also climb the walls before you leap to the other side. If you're not familiar with this type of game, timing is everything. Timing is everything in Kick Bot. Oh yeah, the reason it's called "Kick Bot?" ... A robot with a giant boot kicks you through the roof when you complete a level. Hey, why not?

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