I can’t figure this section out… Or can I?
Peglin is a great game where you complete levels by dropping a ball into a destructible pattern of mechanic activating orbs. You can activate critical strike boosts, or replenish the board. And, before I gloss over too quickly, the purpose of this strategy is to rack up points which can then be used to attack mob health points, in effect winning the level and moving on. I was lucky enough to find the demo on Steam, although the main game has been covered elsewhere. Anyway, I'll give you a brief rundown of Peglin.
It's been some time since a game like this has been featured on MrDavePizza, but Labyrinth City: Pierre the Maze Detective absolutely belongs. As a game that originated in a book series, the game takes many cues from the visual classics of growing up. Incidentally, I was a big fan of books like Where's Waldo? and Eye Spy, which are similar in scope and content as Pierre the Maze Detective--perhaps you remember too. So, let's get into this, what is Labyrinth City? It's a top-down puzzle game with hand-drawn characters in a visual feast of eccentric characters and scenes, through which you must navigate through a maze of people to track down the devious "Mr. X." I spent some time playing it so you can know what to expect from this delightful indie with a charming and surprising origin to a perfectly playable game form. Okay, let's have a look.
With You is from Carol Mertz and Insatiable Cycle, the same publisher of “We should talk.” It’s a simple co-op puzzle platformer that can be played with a keyboard. It can also be played as one player using the respective sides of their keyboard to control the two main characters. Solve puzzles by figuring out geometric obstacles, flipping around your square and half circle buddies so that they can fit into the floating sections on the two-dimensional plane behind them, unlocking the next levels. The game features a cute style, with a pleasant soundtrack, and is described on the Steam page as a game “that hopes to inspire couples to connect, communicate, and collaborate.” I think it succeeds, and that’s why it is my free game this today, which has also got me back on the hunt for more free Steam games!
Well, here I am, back to keep things fresh here in the pizzeria arcade (this is a lie.) I have the privilege of receiving a review copy for what was originally a PC game, now out on Switch, Xbox, and Playstation. Today I tested out the Switch version on the handheld mode and made my way through the first couple of chapters to see how well the transition has been (plus promote it to new players!) I've seen sketch-style game graphics before, but I was curious to see what this was all about. The developer reached out to my friends at Indie Game Collective, and many of us got to try this ourselves to our utmost delight. So, in the honor of storytelling, as is this beautiful mind-sharpening narrative, I'll be taking a look at the new puzzle game Inked: A Tale of Love.
Unpacking is an isometric puzzle game by Witch Beam, an Australian developer, published by our very own sponsor Humble Bundle. You are a third-person clicker, looking down into an empty room with a stack of boxes sitting in the middle of the floor. There's no direction or impetus, but as you open the box, intuition sets in, and you start to place objects from here and there. Before you know it, you're an artisanal thing mover. You may take solace in a simulation of this if you're particularly neat, or simply like no-pressure puzzles. The game starts off in the year 1997, then soon 2004. Certainly, there are enough years on the timeline to keep you busy! But no rush, nor absence of themes. When you play Unpacking, you'll have plenty of time to put things as you like.
Yak & Co released Down in Bermuda catering to the growing indie cozy fanbase Q3 of 2019. Yes, this game is over two years old, but with the occasional mega discounts, from time to time and continuing interest it's cognizant to explore. It's still relevant, fun, and cozy--indeed. The level of a-ha moments in this puzzle platformer is suited to YouTube, Twitch, or wherever you want to turn a gathering into a chill hangout. And even as much on your own, whether it's the hunt of unlocking a puzzle on intuition alone that interests you or the pastel color stylizing, it's certified enjoyable. With cool color theory islands and cool low-poly characters, this game offers contemporary and relevant gameplay for the new wholesome/cozy gamer base, which fits in right at home here at MrDavePizza.com.
Today's game, Loading Story, listed as developed by "potatodog" on Steam is a tad quirky but genuinely satisfying. It's a very short game about a character troubleshooting a game loading error in an imaginary video game town, where the loading tube passes through. Just wander around and solve the mystery. It's good that it's free because it only takes about 20-30 minutes to play, which is fine. I'll tell you enough about it but won't go too crazy on detailing this one, since you really should just play it. Loading Story: Free and Fine Just a heads up, this game…
This is kind of random. No, really, it is. Might as well roll for initiative. Anyway, I've been spending a ton of time on the Switch lately, since I was traveling with the handheld recently and got kind of used to it. However, I recorded it while playing on my TV, so I don't know. Anyway, was looking back through some of my YouTube videos and realized a lot of you like demos for some reason. So, this one was on the eShop and I gave it a spin. Here we go again with this kinda cute boomerang whirling puzzle solver: The Lightbringer.
"non - The First Warp" is a unique puzzle-platformer released this summer. It stirs up themes of hypnagogic-like environments and alien sci-fi worlds, that feels like a strew of estranged organs and strange puzzles. Okay, I'm in. Play a purple alien in this squishy puzzle environment, where cluess seem to live within the structure of the game like some giant biological telephone book.
Toodee and Topdee is so far one of my favorite platformer concepts that I've ever tried. A while back I did a documentary review that talked a bit about the game Fez. While much different conceptually, they both have a neat mechanic that combined 2D platforming with shiftable perspectives. I'm not sure how efficiently I can describe this concept without getting into some straight-up academic theories involving geometry, so be sure to watch the video, but suffice to say it is really, really neat. Plus anybody can play! The game has a compelling intro with a demagogue world-merging backstory, and each level is a platform with locks and blocks, in what I want to say is kind of like the super old school game Chips Challenge mixed with Portal. I have some exciting thoughts on this, so let's get started.