I can’t figure this section out… Or can I?
Toodee and Topdee is so far one of my favorite platformer concepts that I've ever tried. A while back I did a documentary review that talked a bit about the game Fez. While much different conceptually, they both have a neat mechanic that combined 2D platforming with shiftable perspectives. I'm not sure how efficiently I can describe this concept without getting into some straight-up academic theories involving geometry, so be sure to watch the video, but suffice to say it is really, really neat. Plus anybody can play! The game has a compelling intro with a demagogue world-merging backstory, and each level is a platform with locks and blocks, in what I want to say is kind of like the super old school game Chips Challenge mixed with Portal. I have some exciting thoughts on this, so let's get started.
Weaving Tides sits comfortably in a genre of its own. Unlock a world map woven together through magic threads. You'll ride upon friendly creatures known as carpet dragons and weave new threads to move forward. With brilliant surface swapping mechanics that allow you to traverse impossible terrain, exquisite graphics, and smooth gameplay this is surely a work of art as much as a playable game. The artistic aspects of Weaving Tides are exquisite. You can just feel the silky textures of the world as you traverse, feeling perhaps you are enchanted, or simply on a very fine adventure.
Runo is a cultural indie game and a very unique project based on the Midsommer mythos from traditional Finnish culture. Its intellectual deduction and story track lead you through a complex story that involves the protagonist's grandmother and family tradition. The story takes place in a cabin next to a forested lake. The goal is to use clues from your dad's text messages, your personal journal, and what you observe around you. There is a deep mystical nature to this lake and in a simple quest to find your grandmother's hidden journal, you'll encounter a variety of exciting obstacles.
GeoGuessr... Ahh, I've waited so long to delve into this one. I present to you today a non-traditional game review to showcase a game that is on the fringe of traditional games but so fresh and fun that everybody is finding out about it. GeoGuessr is a browser-based game that uses images from Google Streetview. You are dropped off in a random lat/long on Earth or whichever area/theme you specify and you use clues from your surroundings to find out where you are. Any person could easily bend the rules to win. For purists, on the other hand, it's a wonderful way to use reasoning and deduction to sharpen your geography skills.
Genesis Noir is an experimental detective story that takes place in a cosmogonic setting in different parts of the universe. If that already sounds mind-blowing, it's artistically extravagant in the creative gears that turn its two-dimensional, or even 5-dimensional, gameplay mechanics--metaphorically at least. The game starts wandering the streets of some strange alternative 1950's cityscape and blows open a new case to investigate with a bang, a big bang. Yes, that one. In this review, I'll talk about the game--and also talk to you about a new project I'm working on involving space exploration in games.
RailRoute is a railroad dispatch strategy game for PC. Trains that travel between stations, railyards, and tracks do so at the discretion of railroad dispatchers that use special display maps to direct traffic. This game takes most of the nuances of this real technology and has created a simulation that uses simple mechanics to build a railroad empire. With many options, an informative tutorial, and room to expand, you'll be keeping an eye on your fleet timetables for engaging gameplay.
incess Farmer is essentially a complex row matching game, mixed with some RPG and storytelling elements. With some pixel graphics and a cozy story about bunnies, it's a lot of fun. The stylizing is pink and indie in the best way, and it is fun just to look at. I'm pretty much a sucker for anything with this style. I'm not totally sure what you would call it, but it puts me in a happy place.
HEADS UP: Moderately creepy imagery is in these games, this will be my only warning. I don't generally review horror games, but Lasanga Boy made me laugh, and then, it intrigued me. It merits analysis based on absurdity alone but also design. I also personally understand people like illustrating and drawing creepy monsters because... well, it's fun! Why not throw in a third or fourth eyeball here and there. We've been doing that for ages. Direct link to the games on Itch.IO a the bottom of this article.
Finally, my love of tile board games like Carcassonne has been revived. But it's completely different mind you. Carto is a tile-placement puzzle released to much praise last year. My first impressions were very positive, but I set them aside…