Jaded – First Impressions of a Stylish New Platformer

I love these platformer games that emerge from the woodwork every single day. Today, that game is Jaded by Shellsnore games, up on Steam. It's a standard platformer with directional keys, jump, attack, and a special mechanic which is a time warp. Although the time warp mechanic is more of a cacoon slingshot kinda thing, it works pretty well. I was able to bind my controller to the basic keys with no problem. Let me share a tad more here for you.

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Peglin and its Pachinko Goblins

Peglin is a great game where you complete levels by dropping a ball into a destructible pattern of mechanic activating orbs. You can activate critical strike boosts, or replenish the board. And, before I gloss over too quickly, the purpose of this strategy is to rack up points which can then be used to attack mob health points, in effect winning the level and moving on. I was lucky enough to find the demo on Steam, although the main game has been covered elsewhere. Anyway, I'll give you a brief rundown of Peglin.

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BIOTA the Robot Action Monochrome Indie

I'm going to try something new here. I have been known to review demos in the past, but they get kind of buried under other projects. I really want to dedicate time to as many as I'd like to. All things relevant, I made a post on Twitter about needing to play for Game Boy style indies. I got a great tip from cshPinecone of Indie Game Collective about the game BIOTA from "small bros." It's a shmup--aka shoot 'em up.

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Recommendation: Ducksoup Dungeon

Let's jump right into Ducksoup Dungeon. It's a free web browser playable rogue-lite on Itch.io by developer Richard Lems, also known as Blastmode Games. You might have heard of Lems' work on the game Mighty Goose. In the game I'm discussing here, Ducksoup Dungeon, you choose one of four heroes. It is playable in a web browser or can be downloaded. Starting with "Slashchicken," the first hero is a chicken. With amazing firepower at your side, you'll blast your way through and collect coins. Each play's collection can be used to unlock the other three heroes. Every level features hidden procedurally generated areas, meaning it can be a different layout every time you play. The levels, of which there seems to be an infinite number, are filled with containers destructible for coins, reached by eliminating various mobs.

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Dogurai – Heck Yeah, a Doggo Samurai!

Dogurai by HungryBear is a Game Boy-style indie Metroidvania. I know about it through, a couple of co-creators from Indie Game Collective. Thank you, Jaunty Adventures and Pursuing Pixels. Their taste is superb, as this turned out to be an exciting game. I've covered very few Game Boy titles here, aside from Lasagna Boy and... actually, that might be it. It's a great genre if you want to get into indies. In summary, the designs are aligned with the palette and rendering of old-school Game Boy games. This one in particular is a nice platformer/Metroidvania that takes you through some moderately challenging levels. There are ruffian henchmen, shielded hulks, and old-school SMB 3-style bosses. In my video, I had to jump around like more of a ninja to obliterate the first boss.

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Earth Day Game Pick: Tadpole Tales

Plot your way as a tadpole through a polluted river. When you heal corrupted wildlife with a splash of water, they move back underwater so you can navigate your way through. Some creatures are bigger than others and more challenging. Tadpole Tales is quite challenging in general though. These are occasionally known as shmup games. The developers, who are a small team under the Pinnacle Games brand publishing, have dubbed the game a "Clean-em Up." Don't you love that?

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Bunny Bye-Bye is a Cute, Simple Indie Game

This is a 2D pixel-art platformer about a little alien named “bobe” who needs to clean dust-bunnies around a space station using a vacuum called a clean0tron. Solve path puzzles to navigate your way through the cozy mechanical environment and progress through the game. The vacuum has space for one item at a time, so you’ll have to figure out what order to vacuum and relocate blocks so that you can complete each level. The puzzles are challenging enough to keep things interesting, but you’ll most likely find the gameplay light and pleasant.

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Village Monsters: A Pleasant Town Sim Borrowing From Made Up Myths

Village Monsters is a solo dev project from Josh Bosser. It's a pixel art town sim that departs from conventional titles with an alternative community of friendly monsters. The game plays on similar genre themes as Stardew Valley but the content goes into the outsider/quirk genre of games with its monster acceptance communicated in each character's unconventional friendliness. It departs from too much comparison by offering a vast amount of exclusive unique story concepts in each characters' backstory and dialogue. Players can also enjoy activities like treasure hunting, fishing, exploring, working, and contributing to the town itself. Village Monsters is pleasantly surprising and the subject of this indie game collective showcase/review post. So, let's see what's inside!

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Pompom is A Challenging, Colorful Hamster Platformer

The recently released pixel platformer Pompom: The Great Space Rescue ran across my desk as a showcase opportunity through my friends at Indie Game Collective. It's a precision platformer, sort of, with a feature I've never seen before this involving time slowing AND improvised platform placement. You can play with a controller, or you can play it with a mouse (or hamster actually, since that is Pompom's main character you play as.) The game balances innovative gameplay, a moderate learning curve, and generous leniency to keep your gameplay flowing. I'm thoroughly enjoying it, at the level of some other top precision platformers like Celeste. From the pleasant pixel art to the rewarding gameplay, this game earns every slice in the Mr. Dave Pizza pie. So, let me do my duty and share with you some information about this excellent game. Also, I made a cam appearance for the first time on this game's video--with my favorite hat! Not sure why, just felt like doing it.

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