A Showcase of Vesper: Zero Light Edition (On Switch)

Vesper: Zero Light Edition is out on Nintendo Switch and PC today! Players can find this new version, plus the big debut Switch release, on eShop and Steam. It's an innovative platformer with arcane space vibes and shimmering, colorful environments. It also includes a compelling and innovative storyline told through holographic recordings and plentiful checkpoint diversions. I played the first twenty minutes on my Switch for you. I have to say it's one of the more stylistically compelling platformers I have played a release version of.

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Rotund Zero is a Super Cheap Preview of the Rotund Franchise

Back with another Indie Game Collective showcase for Rotund Zero. It's a precision platformer with a Game Boy monochrome style that uses directional keys only to solve puzzle levels made of bouncing blocks. It's only $1.99 on Steam at the moment and encourages problem-solving in timed runs. You have 5 minutes to complete as many levels as possible, and there are 26 levels, 1 for every letter of the alphabet! You'll be on your toes to speedrun all of those levels, but the pressure is mild. Watch the YouTube video at the top of this article to see me run, a genuine but beginner, 5-minute run. I've been trying to cover more Game Boy-style retro games, so thank you to the developer and publisher Dahku for providing the key!

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Galacticon Really Plays Like an Old Arcade Cabinet Style Game

Today, I'm taking a look at the soon-to-be-released, arcade-style title Galacticon from developer Radin Games. It's similar in style to 1980s arcade games like Defender, Joust, and Jetpac. You might be familiar with some of these from the book Ready Player One; and maybe the film, but I can't remember, although I know Joust featured prominently in the book. I sat down with the space-themed preview they provided and honestly got really into it. Initially, I wondered how much there'd be to say, but the game has many objectives. There's also an online leaderboard to compete with, so it is full of incentives to play. I'll give you a rundown of some features as well. And as usual, I've included my gameplay, as usual, with the YouTube video at the top. Let's get started.

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Jaded – First Impressions of a Stylish New Platformer

I love these platformer games that emerge from the woodwork every single day. Today, that game is Jaded by Shellsnore games, up on Steam. It's a standard platformer with directional keys, jump, attack, and a special mechanic which is a time warp. Although the time warp mechanic is more of a cacoon slingshot kinda thing, it works pretty well. I was able to bind my controller to the basic keys with no problem. Let me share a tad more here for you.

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Peglin and its Pachinko Goblins

Peglin is a great game where you complete levels by dropping a ball into a destructible pattern of mechanic activating orbs. You can activate critical strike boosts, or replenish the board. And, before I gloss over too quickly, the purpose of this strategy is to rack up points which can then be used to attack mob health points, in effect winning the level and moving on. I was lucky enough to find the demo on Steam, although the main game has been covered elsewhere. Anyway, I'll give you a brief rundown of Peglin.

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Labyrinth City – A Family Friendly Where’s Waldo? Type Game

It's been some time since a game like this has been featured on MrDavePizza, but Labyrinth City: Pierre the Maze Detective absolutely belongs. As a game that originated in a book series, the game takes many cues from the visual classics of growing up. Incidentally, I was a big fan of books like Where's Waldo? and Eye Spy, which are similar in scope and content as Pierre the Maze Detective--perhaps you remember too. So, let's get into this, what is Labyrinth City? It's a top-down puzzle game with hand-drawn characters in a visual feast of eccentric characters and scenes, through which you must navigate through a maze of people to track down the devious "Mr. X." I spent some time playing it so you can know what to expect from this delightful indie with a charming and surprising origin to a perfectly playable game form. Okay, let's have a look.

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Recommendation: Ducksoup Dungeon

Let's jump right into Ducksoup Dungeon. It's a free web browser playable rogue-lite on Itch.io by developer Richard Lems, also known as Blastmode Games. You might have heard of Lems' work on the game Mighty Goose. In the game I'm discussing here, Ducksoup Dungeon, you choose one of four heroes. It is playable in a web browser or can be downloaded. Starting with "Slashchicken," the first hero is a chicken. With amazing firepower at your side, you'll blast your way through and collect coins. Each play's collection can be used to unlock the other three heroes. Every level features hidden procedurally generated areas, meaning it can be a different layout every time you play. The levels, of which there seems to be an infinite number, are filled with containers destructible for coins, reached by eliminating various mobs.

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Dogurai – Heck Yeah, a Doggo Samurai!

Dogurai by HungryBear is a Game Boy-style indie Metroidvania. I know about it through, a couple of co-creators from Indie Game Collective. Thank you, Jaunty Adventures and Pursuing Pixels. Their taste is superb, as this turned out to be an exciting game. I've covered very few Game Boy titles here, aside from Lasagna Boy and... actually, that might be it. It's a great genre if you want to get into indies. In summary, the designs are aligned with the palette and rendering of old-school Game Boy games. This one in particular is a nice platformer/Metroidvania that takes you through some moderately challenging levels. There are ruffian henchmen, shielded hulks, and old-school SMB 3-style bosses. In my video, I had to jump around like more of a ninja to obliterate the first boss.

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I Found the SNES Style Bumballon for Under a Dollar, and it was GREAT

I've got a great video up for Bum Ballon on my YouTube channel because I found this game on a Steam sale for 89 cents! With some investigation, I narrowed down some impulse options for pixel art platformers in the likes of some recent faves like Grapple Dog (which hopefully I'll get to) and PomPom. It's a game with unique characters and a traditional SNES-type side scroller plot--a game that personally puts me into an optimized chill mode. Basically, hop in a cannon, and, after blast-off, interact as you're taken for a ride through a colorful world with unique obstacles and moderate challenges.

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Village Monsters: A Pleasant Town Sim Borrowing From Made Up Myths

Village Monsters is a solo dev project from Josh Bosser. It's a pixel art town sim that departs from conventional titles with an alternative community of friendly monsters. The game plays on similar genre themes as Stardew Valley but the content goes into the outsider/quirk genre of games with its monster acceptance communicated in each character's unconventional friendliness. It departs from too much comparison by offering a vast amount of exclusive unique story concepts in each characters' backstory and dialogue. Players can also enjoy activities like treasure hunting, fishing, exploring, working, and contributing to the town itself. Village Monsters is pleasantly surprising and the subject of this indie game collective showcase/review post. So, let's see what's inside!

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