Roll for initiative… wher’ver you be doin’ that sort’er thing.
The game Moonlighter is a combination rogue-lite dungeon-crawler mixed with trade simulation and story-rich RPG elements. This timeless, beautifully rendered pixel top-down was released by Digital Sun in 2018, and is available on most platforms.
Today's game, Loading Story, listed as developed by "potatodog" on Steam is a tad quirky but genuinely satisfying. It's a very short game about a character troubleshooting a game loading error in an imaginary video game town, where the loading tube passes through. Just wander around and solve the mystery. It's good that it's free because it only takes about 20-30 minutes to play, which is fine. I'll tell you enough about it but won't go too crazy on detailing this one, since you really should just play it. Loading Story: Free and Fine Just a heads up, this game…
Update: Alchemic Cutie is, once again, a game running across my desk, slated for Nintendo Switch, PS4, and PS5 for June 2023. I really have no particular context for describing it after so long, but when I tested it on PC I felt that it fits into the few neat descriptors of bright, colorful, cute. It's an RPG. In all fairness, it is a monster collection game, à la Pokemon-style games. In the realm of indies, it bridges stylistic notes of games like Arietta of Spirits as well as Potion Party, but goes a little more Zelda in its cutesy…
Arietta, a young lady camping at grandma's cabin along with Arietta's mom and dad. Arietta meets a spirit named Arco during their first night. After Arietta's departed grandmother greets her on the cabin pier and sends her on a quest to retrieve a silver ring, things take a major turn. With some authentic metaphysical storytelling involving realms, ghosts, and spirits, the integrity of the spiritual aspect of this game is solid. In reward, it creates a game with a story with countless possibilities and storytelling. Let's take a look.
Dark Dragonkin is an indie dev project from Twintertainment that is a top-down pixelized fantasy RPG/dungeon-crawler. Players control multiple characters in a group to make them work together to defeat enemies and advance the story. This game is still deep in the dev process with a potential audience of RPG fans and general indie gamers. It feels very attended to as a solo dev project though, and the potential to scale abilities and environments into a fully fleshed world is entirely real. So, I sat down with Dark Dragonkin and played through the first level. I recommend if you test the demo for this you realize how far the developers have come in working on basic mechanics and themes. I thought it was pretty cool, so let's talk about it.
Go Heroes is a coming soon, turn-based RPG based on the stories of Greek Mythology. Each level is filled with puzzles that not only advance your progress in the game but progress the story. It is not quite isometric but rather described as four-directional--it is sort of like using a board game with camera controls. You play as Prometheus, the Greek titan, who dared give the gift of fire to mankind. I am fortunate enough to have a very early press copy of this game in collaboration with Indie Game Collective and Happyland Games. So, let's take a look.
Phoenotopia is more than a cozy pixel-art game about a hero with pink hair. There are some pretty deep theme but also pleasant gameplay. For a sample, a group in Phoenotopia known as the last councils decide the fate of humanity. This game has emotional and philosophical depth. But once again, it's buffered with some enjoyable run and jump platforming. In my playtest of the demo, I enjoyed the open world environment and sense of adventure. I also love that I can play on super easy difficulty levels or super difficult difficulty levels. Accessibility is a great thing to pair…
This one in particular is about a young boy who rescues an injured bird in the forest near his school. More specifically, he fends off a badger which tries to catch the bird in a forest clearing. The rest of the story flows organically from this incident and it is the primary purpose of the narrative.